APOCALYPSE (No Book Available)
Flames jet out of the ground beneath each enemy on the screen, inflicting heavy fire damage. Very useful if helplessly surrounded by attacking enemies. Therefore you can not hit your fellow human adventurers in multi player games, making co-op play less painful.
Each Blood Star hit does 1/3 the caster's magic statistic in damage to the enemy. If you don't have Mana Shield you will lose some life when casting this spell.
This spell launches a ghost, which will travel from enemy to enemy. Each enemy he comes in contact with loses 1/3 of their total hit point count. If you don't have Mana Shield you will lose some life when casting this spell.
Fires out an array of lightning in all directions, hitting friend or foe. The higher the level of the spell, the more Chain Lightning shot out, and the more damage done by the Chain Lightning.
Multiple bolts of slow moving electricity float around the room in random directions, until they make contact with a foe or until the spell wears out. The higher the level of the spell, the more Charged Bolts are shot, and the more damage each Charged Bolt does.
A fire elemental is shot and rushes toward the target, exploding into a fireball on impact. The higher the level of the spell, the faster the Elemental, and the more damage done by him.
A burst of fire is shot, taking minimal mana and doing little damage. The higher the level of the spell, the more damage done by the Firebolt.
Casting this spell will cause a wall of fire to erupt from the ground, burning those who are stupid enough to step in it. The higher the level of the spell, the longer the Fire Wall will burn, and the more damage the flames will do. You can pass through fire wall without taking any damage if you know how to do it - try to step between fire wall segments.
A mobile wall of fire sweeps across the floor in the direction you are facing, inflicting damage upon anything is its path. The higher the level of the spell, the greater the width of the Flame Wave, and the more damage each Wave does.
This short range spell can pack a heavy punch. A ring of energy, called Flash, is shot out from the player into the surrounding adjacent squares, giving enemies surrounding you a bit of a shock. The higher the level of the spell, the more damage the Flash does.
A stone Golem rises out of the ground and wanders the level for prey, whom he seeks to pound into a pulp. The hit points of the Golem are determined on the level of the spell and the caster's total mana count. The higher the level of the spell, the more damage the Golem does, and the more hit points the Golem has.
A three headed dragon emerges from the ground, with each head firing Firebolts at surrounding enemies. The dragon cannot be hit, therefore casting Guardians in rooms full of enemies can earn you a few easy kills. The higher the level of the spell, the more damage the Firebolts do, and the longer the Guardian will remain.
This spell will heal you, recovering some lost hit points. The higher the level of the spell, the more hit points you will recover with each use of the spell.
This spell will heal the desired player, friend or foe. The higher the level of the spell, the more hit points this player will recover.
Casting fires a ball of holy magic, so only the undead will be harmed from impact. Therefore you can not hit your fellow human adventurers in multi player games, making co-op play less painful. The higher the level of the spell, the more damage the Holy Bolt will do.
IDENTIFY (No Book Available)
Identify will reveal all characteristics of an enchanted or unique item, much like how Cain will identify items for you in town.
This spell streams a jet of fire in front of the caster, burning all those who make contact. The higher the level of the spell, the more damage the Inferno fire will do.
INFRAVISON (No Book Available)
Infravision will show all enemies on the screen highlighted in red, even if the enemy is beyond the usual range of sight, which includes on the other side of walls.
A concentrated bolt of lightning will be shot at the desired target when casted. The higher the level of the spell, the more damage done by the Lightning.
A Mana Shield will be casted upon the player. In effect, all damage done to the player will be absorbed by the shield, using mana per hit. The higher the level of the spell, the more effective the shield is, and thus the less damage the caster will take.
NOVA (No Book Available)
A circular blast of energy will be shot from the player and expand outward, inflicting all creatures surrounding the player, friend or foe.
A Phasing will teleport the player to a random location on the screen. It uses little mana, and can be useful when surrounded by a group of enemies.
RESURRECT (No Book Available)
If a character is killed, and his body remains (provided he does not restart in town) a Resurrect spell can be casted, bringing him back to life with one hit point and one mana count.
An effective spell which will turn the desired target to stone for a short period of time. During this time he can't move or attack, making him easy prey. A lower level spell of Stone Curse will not be effective as a high level, requiring multiple castings upon the target until it becomes 'stoned'. The higher the level of the spell, the longer the target will remain in stone, and the more effective the Stone Curse will be. This spell can freeze monsters only.
Allows distant objects to be 'triggered'. With this spell, doors and chests can be opened from a far, as can the picking up of items, the pushing of levers, the pushing of enemies, and many other possibilities.
A handy spell which will save you minutes of load time and backtracking. Casting this spell will open up a blue portal, which will take you directly to town (instead of having to ascend through the levels to find a passage to town). Once you return from town through the blue portal, it disappears.
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